A physics-based game made in unity. Sling Earl out of the cannon, see how far he can go, and if he doesn't go far enough... SHOOT HIM FURTHER
This was a solo project from Year 1 of the BSc Video Game Development course. In this module, we were given creative freedom to create any game we wanted, as long as it was created in Unity C# and included a physics mechanic.
For this game, I referenced two flash games I used to play growing up: 'Super Toss the Turtle' and 'Learn to Fly?'. Most of the assets were drawn in Procreate (I'm quite proud of my 'above average for a programmer' art skills) and the game was created with weekly feedback from my tutor.