A VR escape room. Created using Unreal Engine 5, compatible with the Meta Quest 3.
The brief is to create a mixed reality interactive performance to engage visitors in a creative way with a chosen setting. By ‘setting’, we mean a particular physical site at a specific location, or the generalisation of that setting.
By interactive performance, there should be some aspect of human performance in the experience. This could be storytelling, theatre, animation, music, a light show, physical puppeteering, etc. It must be interactive - That means that it has to be affected by the user's choices in some way.
Creating a VR game had been on my list of future projects, so I was keen to take the opportunity to work with a Meta Quest headset. During this period, I was also balancing multiple other responsibilities, including developing an OpenGL scene, learning and implementing advanced algorithms and data structures in Haskell, and writing my dissertation literature review. As a result, strong organisation was essential.
To manage this workload, I relied on structured task lists and careful prioritisation, working consistently across each project in incremental steps while focusing on the most time-sensitive tasks. This approach allowed me to stay on track and meet all deadlines.
Completing these projects within the required timeframe was extremely rewarding. Looking back on my Master’s, I often reflect on this semester in particular and the workload I was able to manage. I am proud of both the challenges I faced and the projects I was able to deliver.