To work as a team and create a 2.5D Game using Unity.
In a world flung into chaos where zombie animals patrol around trying to hunt their next prey, you see the light at the end of the tunnel - the cure for mankind. But… you have to get through the zombies first.
Lead Designer - Laura Wheeler
Programmer - Jaber Ahmed (Me!)
Programmer - Karma Burns
Character Artist - Amy Aston
UI Artist - Atlas Adams
Environment Artist - Oliver Brewin
Environment Artist - Peter Winsor
As our first collaborative game project, STOP! required effective teamwork and communication to successfully deliver the final game.
The project evolved through several design directions during development. For example, we initially explored an isometric perspective. However, we ultimately returned to a classic side-scrolling platformer style, as this better aligned with our brief and was influenced by games such as LittleBigPlanet, which demonstrated strong suitability for this type of gameplay structure.