Creating a stealth game shooter in Unreal Engine 5.
My current project is a remake of my undergraduate dissertation - Project Relic. Project Relic was a stealth game shooter made in Unreal Engine 4, predominantly using C++. It was my first project in Unreal C++ and it was ambitious, especially at the time. I made it in collaboration with Aziz Ahmed (an environment artist) and Alex Potter (a designer), in which I played the lead programmer role.
As the main project on my portfolio, I thought it would be worthwhile to remake this game for the following reasons:
Firstly, the original project was created in 2022. I am extremely proud of creating that game 3 years ago; however, I also recognise that my programming skills have improved since then.
Secondly, the project was made in Unreal Engine 4. Consequently, it makes sense to transfer the game over to Unreal Engine 5 and keep the game up-to-date
Finally, the original project needed some polish to really sell the experience. Thus, this remake will aim to complete my work.
Tashan Attawia, a close friend of mine, has generously offered his time to help create the art assets and a whole new environment. If you are wowed by any of the art within this game, please check out his LinkedIn here: https://www.linkedin.com/in/tashanattawia/
Here's a demo of the early state of the game. This video shows me working on an AI enemy that detects a player slowly, giving the player a chance to not get caught.