A stealth game shooter using Unreal Engine 5.
This project is a reimagined version of my undergraduate dissertation, Project Relic. Rebuilt in Unreal Engine 5, it reflects a significant step forward in both technical execution and overall polish. By revisiting the original concepts, I've been able to refine the gameplay experience, modernise the codebase and implement more robust systems, resulting in a more complete and professional final product.
This project is in collaboration with artist Tashan Attawia. Former collaborators of the project were environment artist Aziz Ahmed, alongside game designer Alex Potter.
has generously offered his time to help create the art assets and a whole new environment. If you are wowed by any of the art within this game, please check out his LinkedIn here: https://www.linkedin.com/in/tashanattawia/
Here's a demo of the early state of the game. This video shows me working on an AI enemy that detects a player slowly, giving the player a chance to not get caught.